Doom Troopers (1995)

 


Today, I would like to introduce you to a lesser-known (in Polish reality) game from the Super Nintendo console, which could easily compete with many Contra games. I'm talking about Doom Troopers.

Released in 1995 by Adrenalin Entertainment, this game didn't gain much popularity in the Polish market, where the SNES didn't dominate. It's a shame because Doom Troopers is a really well-made shooter that, in my humble opinion, is worth exploring.


I should also mention that Doom Troopers is based on the Mutant Chronicles trading card game, although even I had to resort to Wikipedia to make that connection. It just shows our Polish insularity. In Poland, the only popular card game of that kind was Magic: The Gathering (which I played myself), and there was really nothing else.

As for the storyline, as expected in a straightforward shooter, it's incredibly simple. We simply assume the role of a super soldier assigned by the command to destroy everything that poses a threat. From memory, I can name at least 10 similar games in terms of plot, so what sets Doom Troopers apart?

Well, it's the gameplay. I must remind you that back in those days, the Super Nintendo console mainly saw the release of "polite" titles like Zelda, Kirby, and other Mario games, while Doom Troopers is truly brutal.


The company went all out on gore in its purest form. Controlling the characters, we're able to shoot off heads and sever various limbs of the enemies. That's something we didn't expect on the SNES 😉 And all of this is accompanied by meticulously crafted gunshot sounds, not some "pew pew" noises from a competing Contra game 😉 The game also offers a few unforgettable features, such as using opponent's corpses as makeshift platforms for jumping. It's both imaginative and spectacular.

Unfortunately, the execution of the game is somewhat uneven. While the developers made an effort to ensure that the animation of the characters and basic enemies consists of a decent number of frames, some bosses are as stiff as can be...


The same goes for the levels where we exterminate the enemies. Some stages, accompanied by the sounds of gunfire and splattering blood, are really well done for 1995. However, a few sections, or rather segments of them, seem rushed. It appears to me that the developers had to redirect some of the computational power used for generating the levels elsewhere, and it turned out the way it did.

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